I am an indie games developer based out of the greatest city on the planet: Indianapolis, Indiana. My interest in video games began when my aspie obsession with pressing buttons led me to try my parents' SNES and Super Mario World. I then grew up with the Nintendo GameCube, and its endless great titles such as Pokémon Coliseum, Sonic Heroes, Super Monkey Ball 2, F-Zero GX, WarioWare: Mega Party Games, and DDR: Mario Mix. Despite always having an interest in making video games as a kid, I was discouraged by ignorant adults telling me how hard it is to do it. That all changed when I played the game WarioWare DIY. I learned creating games couldn't be as impossible as they said. After learning about the indie games community, the creative indie games I played like Bloo Kid, VVVVVV, and Circle Rider, and more significantly the principles of DIY ethics behind them, inspired me to begin learning to develop my own games. I began by developing many fan projects with GameMaker. In 2012, I began working on my first full-length, original project, titled Super Dot Jump, a retro-style platformer made with GameSalad. After over three years of work (and delays), the game was released in early 2016. Nowadays, I rarely have time to work on game projects, with time constraints, but I still like to do it when I do have time.