
im your typical transbian gamedev girlie, proudly based in indianapolis. ive played video games since i was an aspie 2yo with a strange obsesssion with pressing buttons, which led me to try my parents’ snes. growing up on the gamecube, wii, and ds, i always wanted to make my own games but was discouraged by others telling me how hard it would be. but then i played warioware diy, and realized it couldnt really be as hard as they said. and after discovering the indie scene, the diy spirit and values of the scene left me more motivated than ever to learn. after making a pac-man fangame in gamesalad, my first original full-length game, super dot jump, took three years on-and-off to finish. i make games that are bizarrely themed, emotionally raw, and/or politically charged. trauma dumps disguised as games, that answer the question “what if rebellion was cute?”. my current project is cloud uprising, an entirely hand-drawn 2d precision platformer about weather control, as a metaphor for the free culture movement and the commodification of art